Lord Timelord
GETCO O X I D E
12
|
Posted - 2014.10.25 00:02:55 -
[1] - Quote
After putting some thought about the changes. I would suggest ADDING the following changes to the Rorqual:
1. INCREASE Maximum Jump Range to 20 Light Years!
Allow small corporations the ability to jump DEEP into nullsec to a hardly used system to setup a pos so they can hopefully mine in peace. There are plenty of systems far out on the rim that are hardly used, and being able to jump a Rorq to a far away system for a multi-day mining op would be a lot more fun.
Being able to execute ONE massive jump past heavily camped low sec system stations will be even more critical since you're going to open Pandora's Box and allow TITANS to fire their Doomsday's in Low Sec (which I think should NOT be allowed!). To make #1 more attractive, look at #2 below.
2. Give the Rorqual a specialized Bonus of a 10% Per Level Reduction in the Jump Clone Cooldown Timer based on the level of the Cloning Facility Operation skill.
This would greatly help in people volunteering for some null sec mining knowing that their Clone Jump Timer could be cut down to half with a max skilled Pilot that has Cloning Facility Operation Level 5. So they could jump out into the frontier for a day (or more) of mining, which would likely get more players to "X" up.
3. INCREASE the Ship Maintenance Bay size 100%.
You already nerfed the Rorqual so it can't carry combat ships a long time ago (unlike it's smaller cousin the Orca, which can carry combat ships... grrr....). So double the ship bay size so you can carry barges, exhumers, and Industrials for different types of mining without having to refit the whole ship.
At the very least it would allow a max skilled Rorqual Pilot with a Clone Bay to have enough room for all clone jumpers that arrive at the ship to have more than one ship apiece. Example would be a well tanked Skiff for protection and a Hulk for max yield. That way they could quickly swap from one ship to another as the environment changes.
4. REMOVE the Drone Damage Bonus and replace it with a bonus to all Repair Drones Repair Amount (hull, armor and shield logistic drones). This could require the Logistics skill if CCP deems that it needs to be a harder to attain this bonus.
There is a greater need for 'repairs in the field' when you're running mining operations on the frontier. Give the Rorqual a MUCH LARGER Drone Bay (1.000 - 1,500m3), Give it a Bonus to Logistic Drones Repair Amount, and also give it a possible bonus to usage of Electronic Warfare Drones if you're feeling generous. The larger bay (with no increase in bandwidth) will allow multiple spares of both combat, logistic, and EW drones of all sizes to help mining ships if needed. With the combat drones doing standard damage, it keeps it's power projection in check, while putting a useful drone repair bonus into use to help fix damaged ships.
*Additional Thought*
CCP, when you finalize the capital ship jump ranges, please make sure that there are at least a few npc stations between regions that will fall within the new overlapping routes. That way one will at least have a couple of ports for safer harbor if they have to move round with a low number of scouts. |